This is the bumper I created for the mobile game Vegas Boulevard Slots. This was reused several times for various videos I created.
A previs I created for the mobile game Vegas Boulevard Slots. This was used to test the viability for a campaign. There were plans to render it at a more finalized quality if the campaign met its goals.
A previs I created for the mobile game Vegas Boulevard Slots. This was used to test the viability for a campaign. There were plans to render it at a more finalized quality if the campaign met its goals.
For the mobile game, Destination Solitaire, I was tasked with creating a Halloween variant for a video I’d already created before. While I was not given the go-ahead to create an updated, higher quality/resolution model for Emma (specifically for promotions/ads), I did take the time to use Zbrush and Maya to create a custom witch costume for her. I also sculpted and animated a companion Jack-O-Lantern and reused a glove from another DS ad with a ghostly touch added.
I was tasked with creating fake gameplay using in-game graphics but had to recreate all animations, particles and fx. I animated the pre-rigged Ace, the living airliner, giving him my own custom flare.
With almost no outside assistance, I created this within a very short timeframe. I'd pitched a campaign that would utilize a series of videos similar to this. While some assets like the truck and Redd's rig were repurposed for this, a majority of the assets were created from scratch by myself: all motion graphics, the background, effects, background character designs, reporter, reporter's rig, reporter's animations, all voices, script, new mouth shapes for Redd and new animations.
I worked with this title's Principal Artist to create these original poses/frames for a very limited animation at this video's start. In addition to supplying rough poses and cleaned up sketches, I inked, colored and finalized all images of Zoey within a very small time window. All motion graphics and effects were done by myself, including the endslate.
This is Blub. Blub is a Kaiju. I designed him for a Game Jam. I also cleaned up and exported his assets to Esoteric's 2D animation program, Spine. I used the next 3-5 days to learn how to import, rig and animate in Spine.
Various Blub skins that could be unlocked as the Player progressed.
An enemy cat sprite I designed and animated. I repurposed it to create higher level enemy variants.
Below are various animations I roughed for Blub before our engineers settled on how to implement characters in-engine and I made the switch to Spine.
This was one of my first attempts at 2D animation within Clip Studio Paint from 2015.
Animated the bounce in Flash, exported a png sequence and composed it in After Effects.